WayanPalmieri
Creative Technology

Creative Technologist

I build the tools and pipelines behind the work — bridging film craft with engineering so creative teams can ship what used to be impossible.

Most of my career has lived at the seam between craft and code. I spent roughly ten years in-house at Marvel Studios in editorial, then led AI production as SVP, Head of Production at Kartel AI — where a large part of the job was building the internal pipeline tooling and model strategy the whole studio ran on.

That’s the throughline of creative technology: the person building the tool has also shipped the work it serves. It shows up in what gets built and what gets left out.

What I build
  • 01

    AI pipelines & tooling

    End-to-end generative pipelines and the internal tooling that runs them — model chaining across ComfyUI, FAL.ai, and image/video models, plus LoRA and voice-model training.

  • 02

    Plugins & creative coding

    DaVinci Resolve OFX / C++ plugin development and Adobe After Effects SDK work, plus React interfaces — extending the tools editors and artists use every day.

  • 03

    Agentic & AI engineering

    Agentic workflows and integrations built on Claude Code, the Anthropic API, and MCP — automating production tasks that used to eat hours.

  • 04

    Production integration

    Wiring generative tools into real editorial workflows so a team can actually ship — the connective tissue between an impressive demo and a repeatable pipeline.

Stack
  • Claude Code
  • Anthropic API
  • MCP
  • ComfyUI
  • FAL.ai
  • DaVinci Resolve OFX / C++
  • After Effects SDK
  • React
  • LoRA training
  • Voice model training
FAQ
What is a creative technologist?
A creative technologist bridges creative work and engineering — building the tools, pipelines, and integrations that make creative output possible at scale. In film that means plugins, generative AI pipelines, and agentic automation, informed by hands-on craft.
What does Wayan Palmieri build as a creative technologist?
AI production pipelines and internal tooling, DaVinci Resolve (OFX/C++) and After Effects plugins, React interfaces, and agentic AI systems on Claude Code, the Anthropic API, and MCP — all integrated into editorial workflows.
What makes Wayan's creative-technology work different?
It's grounded in a decade of Marvel Studios editorial craft and leading AI production at Kartel AI. The tools are built by someone who has shipped the work they serve, so they solve real production problems rather than theoretical ones.
Can I hire Wayan for creative-technology work?
Yes — for pipeline and tooling build-out, plugin development, and AI systems integration, as a standalone engagement or alongside consulting. Email WayanPalmieri@gmail.com to scope it.

Need a tool, a pipeline, or an integration built? Let’s talk.

WAYAN AI// online
$ ask anything about Wayan's work, AI production, or hiring.
tip: try /director, /producer, /artist, /pitch